Drow characters are extremely intelligent, charismatic and dexterous, but share surface elves’ comparative frailty and slight frames. Females tend to be bigger and stronger than males. Drow are characterized by white or silver hair and obsidian black skin. Their eyes are red (or rarely gray, violet, or yellow) in darkness and can be many different colors in normal light.Drow have several kinds of innate spell powers and spell resistance. This is balanced by their weakness in daylight. Traditionally Half-drow are the result of crossbreeding between another race and a drow, and share characteristics of both. (The term “half-drow” usually refers to one who is half drow and half human.) Half-drow are also generally evil; however, half-drow of differing alignments are more common than non-evil full drow.
Drow males are commonly wizards or fighters. Females are almost always clerics and almost never wizards.
Drow society is primarily matriarchal, with priestesses of their evil spider goddess Lolth (sometimes spelled Lloth) in the highest seats of power.
Drow society is based upon violence, murder, cunning, and the philosophy that only the strong survive (though in Drow tongue, a quirk of the language creates a reversal of cause-and-effect; more correctly, it can be translated as “those who survive are strong”). Hence, most Drow plot endlessly to murder or otherwise incapacitate their rivals and enemy Drow using deceit and betrayal. Drow, particularly in higher positions, are constantly wary of assassins and the like. One of the quirks of this constant infighting is the relatively short lifespan of the average Drow. While being just as long lived as their surface cousins, living as long as a thousand years; you are very unlikely to meet an elderly Drow. Consequently, they are the only race of Elves that matches the fertility of ‘lesser’ races, such as humans. Their society, as a whole, is seemingly nonviable. The only reason they do not murder themselves to extinction is by the will of Lolth, working primarily through her clergy. Lolth does not tolerate any Drow that threaten to bring down her society, and the clergy make certain that perpetrators cease their destructive actions by either threatening or killing them.
There are exceptions to the rule, of course. Some communities of drow worship other gods (like Vhaeraun or Eilistraee), and thus, their hierarchy changes, reverses the roles of males and females, or (such as in the case of Eilastree) even approaching something like a workable, progressive society.
Most drow societies hate surface elves, but will wage war with almost any surface race and other subterranean races, such as mind flayers, svirfneblin, duergar, kuo-toa, dwarves, and orcs, for spoils and territory.
Drow that people with in Paragon City and other place have come into contact with are as follows, notably contact with these Dimentions has been through Magic and not through Portal technology.
Inhabiting the jungles and Underdark in the continental isle of Xen’drik, the drow in Eberron have a much more tribalistic culture than their other drow. They do not seem to be offshoot of the elven race like in many other worlds but rather a separate, if similar, race. Instead of the spider goddess Lolth, most tribes worship a male scorpion deity known as Vulkoor, though exceptions are common. The tribes are often xenophobic, and the social structure varies from tribe to tribe. It is known that the drow mastered elemental binding before gnomes did- including a cultural group of fire-elemental binders called the Sulatar. the umbragen dwell underground beneath Xen’drik and are noted for producing many warlocks and wizards.
Drow in Eberron run the gamut from almost feral in nature to being fully civilized and on par with the cultural level of Khorvaire, varying from tribe to tribe.
In world of Abeir-Toril, the dark elves were once ancient tribes of Ilythiir and Miyeritar. They were transformed into drow by the Seldarine and were cast down and driven underground by the light-skinned elves because of the Ilythiirian’s savagery during the Crown Wars. The drow had fallen under the influence of Araushnee, who was transformed into Lolth and was cast down into the Demonweb Pits along with her son Vhaeraun by the elven god Corellon Larethian because of Lolth’s and Vhaeraun’s attempt to take control of the elven pantheon (which included Araushnee’s seduction of Corellon Larethian).
The largest drow civilization is the subterranean city of Llurth Dreier (population 400,000). However, Menzoberranzan has featured most prominently in as being former home to several drow in the Paragon City and Rogue Isles.
Some drow could worship Ghaunadaur, Kiaransalee, Selvetarm or Vhaeraun, appearently evil gods and goddesses of the world. There is special case is Eilistraee, the only drow goddess who is good; she wants the drow to return to the light. None have knowingly take a hand in events within this world.
In the world of Oerth, the drow were driven underground by their surface-dwelling relatives because of ideological differences. There they eventually adapted to their surroundings, especially by attracting the attention of the goddess Lolth, “Queen of Spiders”. The center of drow civilization is the subterranean city Erelhei-Cinlu, and its surrounding Vault, commonly called the Vault of the Drow.
Some drow, especially of the House of Eilserv, worship a nameless Elder Elemental God (said to have ties to Tharizdun) instead of Lolth.
Attributes: The number of six-sided dice rolled is as designated: I.Q. 3D6, M.E. 3D6, M.A. 2D6, P.S. 3D6, P.P. 4D6, P.E. 3D6, P.B. 5D6, Spd 3D6
Hit Points: P.E. + 1D6 per level of experience.
S.D.C.: 10, plus those gained from O.C.C.s and physical skills.
Natural Armor Rating: None
Horror Factor: None
Natural Abilities: Superior physical prowess and beauty, generally high intelligence. Nightvision 100 m; can see in total darkness). Natural aptitude and eons of tradition in the art of the Crossbow (add one extra attack per melee if the archery skill is taken)
Combat: Two without any combat training, or those gained from hand
to hand combat and/or boxing.
Psionics: Standard, basically same as humans.
Average Life Span: 600 years
Many Drow show an extremely high interest in magic and scholastic or scientific pursuits, as well as interest in areas of the wilderness scout/ranger, and long bowman. Their belief that they are a superior race of people often drives them to be the best, thus there are far more
knights/warriors of renown, scientists, and men of magic than there are vagabonds, peasants and city rats.
Enemies: Traditionally, Elves, dwarves, gnomes, ogres, trolls, kobolds, goblins, and hob-goblins.