Orcs

Orcs are carnivorous humanoids, standing approximately 5’11" to 6’2", weighing from 180 to 280 lbs. They are easily noticeable due to their green to gray skin, lupine ears, lower canines resembling boar tusks, and their muscular builds. Orcs stand in a bent over shape making them appear as ape-like humans.

Bestial and savage, orcs band together as trıbes, living on hunting and raiding. Believing that the only way to survive is by expanding their territories, they have developed enmities wıth many other races, although mainly elves and dwarves, as well as humans, gnomes, halflings, goblins, hobgoblins, and even other orc tribes. Even though they have good relationships with other evil humanoids in times of peace, their chaotic nature stops them from cooperating unless forced to do so by a powerful leader. Orcs live in a patriarchal society, taking pride on how many females and male children they have. Orcs like scars and take pride in exposing them, whether they are of a victory or loss. Their chief deity Gruumsh claims that the orc is the top of the food chain, and that all riches are the property of orcs stolen by others.

Orcs vary widely in appearance as a result of frequent crossbreeding with other species. In general, they resemble primitive humans with grey-green skin covered with coarse hair. Orcs have a slightly stooped posture, a low jutting forehead, and a snout instead of a nose. Orcs have well-developed canine teeth for eating meat and short pointed ears that resemble those of a wolf. Orcish snouts and ears have a slightly pink tinge. Their eyes are human, with a reddish tint that sometimes makes them appear to glow red when they reflect dim light sources in near darkness. This is actually part of their optical system, a pigment which gives them infravision. Male orcs are about 5½ to 6 feet tall. Females average 6 inches shorter than males. Orcs prefer to wear colors that most humans think unpleasant: blood red, rust red, mustard yellow, yellow green, moss green, greenish purple, and blackish brown. Their armor is unattractive besides—dirty and often a bit rusty. Orcs speak Orcish, a language derived from older human and elvish languages. There is no common standard of Orcish, so the language has many dialects which vary from tribe to tribe. Orcs have also learned to speak local common tongues, but are not comfortable with them. Some orcs have a limited vocabulary in goblin, hobgoblin, and ogre dialects.

An insightful passage from the Manual of Monsters, a book from Faerûn , “Orcs have a reputation for cruelty that is deserved, but humans are just as capable of evil as orcs”.

Old World

Orcs are large creatures with long arms and short legs, huge slabs of muscle move under tough green skin, and their jaws are lined with vicious fangs that jut out from their underbite. They have beady red eyes, a generally foul demeanor, and are naturally bald. Normally six feet tall, they are up to seven feet tall when stretched out of their characteristic stoop. They respect power and strength, and naturally tend towards becoming bigger and stronger as they rise through their society. While they lack the education of more advanced races, Orcs possess immense cunning and are quick learners, but rarely adopt new tactics to replace their fondness for close quarters brutality. They are often lead by Black Orcs. Orcs live for combat, and regard fighting as the highest form of worship for their (largely indistinguishable) gods, Gork and Mork rather than the known gods.

Eberron

In the Eberron, orcs are portrayed in a more positive light. Given to spirituality and nature-worship, they established successful societies, learning druidic secrets from the green dragon Vvaraak while the goblinoid races built a mighty empire, some 16,000 years ago.

The orc societies took a massive blow during the daelkyr invasion 9,000 years ago, though it was the orcs now known as the Gatekeepers who were able to stop the invasion by sealing the daelkyr beneath Eberron and severing the link between Eberron and the daelkyr home planet of Xoriat. The Gatekeeper druidic sect remains a presence in Eberron, albeit one largely concerned with defending the world from outsiders, aberrations and other unnatural foes rather than politics.

Faerûn

orcs are divided into the orcs of the north (Mountain Orcs) and the orcs of the east (Gray Orcs). The gray orcs came to Faerûn through a portal opened in Mulhorand by an Imaskari wizard. The orcs’ invasion caused the Orcgate Wars in which the pious gray orcs called avatars of their deities down to help them, and the Mulhorandi and Untheric people did the same. Led by Re these pantheons and their soldiers eventually broke the gray orcs’ armies.

In the north, orcs are known for overbreeding and then spilling out in hordes upon the nations thereabouts, including the Silver Marches, Icewind Dale and, in times past, the old elven empires around Cormanthyr. Foremost amongst the orcs of this area is the Many Arrows tribe headed by King Obould Many-Arrows, who is blessed by Gruumsh.

Oerth

Orcs, called euroz in the Flan tongue, can be found in almost all locales of the Flanaess, but are most heavily concentrated in the Pomarj and the Empire of Iuz, the Bone March, and North Kingdom. There is also known to exist a great orcish city known as Garel Enkdal in the Griff Mountains. The orcs of the Baklunish nation of Zeif are very different from their brethren, having very nearly been assimilated into human society, though they are still regarded as lower-class.

Attributes: The number of six-sided dice rolled is as designated: I.Q.
2D6, M.E. 2D6, M.A. 3D6, P.S. 4D6+ 1, P.P. 3D6, P.E. 3D6, P.B. 2D6, Spd 3D6
Hit Points: P.E. + 1D6 per level of experience.
S.D.C.: 40, plus those gained from O.C.C.s and physical skills.
Natural Armor Rating: None
Horror Factor: None,
P.P.E.: 2D6
Natural Abilities: Superior physical strength and stupid courage, but easily startled and bluffed, especially by magic and the supernatural. Nightvision 15 m; can see in total darkness) and good overall vision and hearing.
Combat: Two without any combat training, or those gained from hand
to hand combat and/or boxing.
Damage: Bite with canine-like teeth inflicts 1D6 S.D.C. damage.
Bonuses: Only those gained from attributes, O.C.C., and skill bonuses.
Psionics: None!
Average Life Span: 50 years
Skills of Note: Speak Gobblely at 98%, typically illiterate.
Habitat: Can be found anywhere.
Enemies: Traditionally, humans, elves, dwarves, gnomes, changelings
and most large and handsome/beautiful beings.
Allies: Traditionally, goblins, hob-goblins, black orcs, ogres, trolls, and wolfen. Indifferent toward most others. The wolfen have hope of uniting orc tribes to join them in their struggle against the humans, with minimal success.
Size: Five feet (1. m) plus 3D6 inches tall.
Weight: 150 to 250 pounds (67.5 to 112.5 kg).

Orcs

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