Goblins are small humanoid monsters.28 They vary in height from about 3 to 3 ½ feet (91 – 106 cm) and weigh 40 to 45 pounds (21 – 24 kg). They walk upright even though their arms nearly reach their knees. Their eyes vary from red to yellow and are usually dull and glazed. Described as “hideously ugly”,28 they have a broad nose that sits on a flat face with pointed ears and a wide mouth. Their mouth contains small, but sharp fangs. Their skin pigment ranges from a deep red through nearly any shade of orange to yellow. Members of the same tribe tend to have the same skin color.
Goblins usually live in tribes which are ruled by the strongest goblin in the group. These tribes vary in size from gangs of 4-9 to tribes of up to 400. Most larger tribes have wolves or dire wolves as mounts, or ally themselves with worgs, which also carry them into battle. Goblin tribes usually settle near civilized areas to raid for food, livestock, tools, weapons, and supplies. It is common for the leaders of goblin clans to be non-goblin (either other goblinoids or a different species entirely); such leaders are exploiting the goblins as disposable soldiers to further their purpose.
In most campaign settings, Maglubiyet, the god of war and rulership, is the chief deity of goblins. Other gods worshipped by the goblins include Khurgorbaeyag, the god of slavery, oppression, and morale, and Bargrivyek, the god of co-operation and territory.
Goblins are much smaller and skinnier than the Orcs and have long, pointed noses. They are between 4 and 5 feet high, seldom reaching the height of a man. They are always green but the shading varies. Goblins are more common than orcs, and deceitful to a fault. They prefer attacking their opponents in the back or from a safe distance. When pressed into battle Goblins seek safety in numbers, attacking in large mobs. They are afraid of Elves because they “stink funny.”
Goblins tend to be bossed around by orcs because they are smaller and weaker, but the Goblins outsmart their larger cousins when trading scavenged goods.
Common Goblins – are, like the common Orcs, the most numerous of the Goblin kind
Night Goblins – inhabit underground places and hate to go out during the day. The night goblin fanatics are famed for their random power of destruction, just as you would expect from a mad goblin with a ball on a chain!
Forest Goblins – are a goblinoid group at a primitive level like Savage Orcs, living in the Southlands
Alignments: Any, but lean toward anarchist and evil.
Attributes: The number of six-sided dice rolled is as designated: I.Q. 2D6, M.E. 3D6, M.A. 3D6, P.S. 3D6, P.P. 4D6, P.E. 3D6, P.B. 2D6, Spd 3D6
Hit Points: P.E. + 1D6 per level of experience.
S.D.C.: 10 plus those gained from O.C.C.s and physical skills.
Natural Armor Rating: None
Horror Factor: None
P.P.E.: 6D6 average goblin
Natural Abilities: Superior physical prowess, generally low intelligence. Nightvision 30 m can see in total darkness and good overall vision and hearing.
Combat: Two without any combat training, or those gained from hand to hand combat and/or boxing.
Bonuses: Only those gained from attributes, O.C.C., and skill bonuses.
Psionics: Standard, basically same as humans.
Average Life Span: 80 years
Skills of Note: Speak Gobblely and Faerie Speak at 98%, typically
illiterate. Add a bonus of +2% to rogue/thief skills.
Habitat: Can be found anywhere. Considered D-Bees on Rifts Earth.
Enemies: Traditionally, humans, elves, dwarves, gnomes, and most large and handsome/beautiful beings.
Allies: Traditionally, ores, hob-goblins, trolls and wolfen. Indifferent toward ogres, and giants. The wolfen have hope of uniting goblins and ores to join them in their struggle against the humans.
Size: Three feet (0.9 m) plus 2D6 inches tall.
Weight: 60 to 100 pounds (27 to 90 kg).
Notes: Goblins tend to be impudent, malevolent, and cruel toward other